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Live tool 2025

Game System Simulator (GSS)

Web-based tool for indie game devs — visually design, simulate, and balance game economies (idle/incremental). Define resources, producers, upgrades and watch production graphs over time. Export to JSON/CSV.

TypeScriptChart.jsWebpackGodot SDK
DEV LOG v2.0.0 stable

01 Details

About the Project

Game System Simulator (GSS) is a web-based tool for indie game developers who need to design and balance economic and progression systems for idle/tycoon/incremental games — without writing code.

Problem

Idle games often suffer from poorly balanced economies: players either get stuck or finish the game too quickly. Balancing an economy is an iterative process requiring repeated testing — and without a dedicated tool, this means hours of tweaking directly in game code.

Solution

GSS provides a visual interface where you define your entire game economy and watch it behave in real-time simulation. No code, just configure and test.

How It Works

  1. Define resources — basic currencies and materials (coins, gems, wood...)
  2. Create producers — buildings/generators with production rate, cost, and scaling formula (linear/exponential)
  3. Add upgrades — production multipliers, unlock conditions (producer level, resource amount, time)
  4. Set starting state — initial resource amounts
  5. Run simulation — test your economy over different time periods (1 hour, 24 hours, 7 days)
  6. Analyze graphs — Money vs Time and Production Rate visualizations for balancing decisions
  7. Export — configurations as JSON for game import, simulation results as CSV

Tech Stack

TypeScript for type-safe development, Chart.js for data visualization, Webpack for bundling. Includes Godot SDK and Unity SDK for direct game engine integration.

The tool is available on itch.io and actively developed.

02 Screenshots

03 Devlog History